interactive environment examples:
http://ihatetomatoes.net/merry-christmallax/
http://www.syfy.com/tinman/oz/
http://waterlife.nfb.ca/#/
http://mono-1.com/monoface/main.html
Interactive Media ATS 344
Sunday, January 12, 2014
Sunday, November 24, 2013
Change of Environment
I've decided to change my proposal. After struggling with coming up with imagery and an environment that interests me, I started to redefine the problem. What is an environment? It's not always driven by what is seen. So I took a step back and came up with the idea of creating an environment entirely from sound. With this in mind, I further explored what I could create that is both personal and reflective of myself. I love to create music, and so I think it would be interesting to share this passion with those who view this piece.
And with that, I've decided to create an environment that IS music. As you navigate through each area, you will be creating the environment you experience. No two experiences, and thus no two environments, will be the same. As the music is the most important feature in this project, I will be using simple organic shapes that have no intrinsic meaning. The aspect you will experience is only the sounds that you mouse over. The shapes are only there to give visual queues to where you are on the page.
I'll have stuff to show in class tomorrow to explain this approach in more detail.
And with that, I've decided to create an environment that IS music. As you navigate through each area, you will be creating the environment you experience. No two experiences, and thus no two environments, will be the same. As the music is the most important feature in this project, I will be using simple organic shapes that have no intrinsic meaning. The aspect you will experience is only the sounds that you mouse over. The shapes are only there to give visual queues to where you are on the page.
I'll have stuff to show in class tomorrow to explain this approach in more detail.
Tuesday, November 19, 2013
Interactive Environment
The unique environment that I have
created, I would have to say is a reflection of my life and also my interests
that helped me become who I am today. The opening page starts with a tree, that
was inspired by the one that I watched grow over the years in my yard. As the
viewer clicks on the clouds, rain falls. With each drop the tree will get
bigger. The braches resemble the gateway to the next path. Within each of these
paths there are visions that resemble my daily interests and hobbies. These
visions consist of the gym, swimming, a studio with musical instruments and a
blank canvas. Within each path there will be clickable items that allow the
viewer to interact with the piece. For example, when you click on the canvas it
a drawing of a rose will progressively appear and the view will be able to
click on colors to paint the rose. Once the rose is painted a button will
appear that will take you to the home page where you can select another path.
Within the path to the gym, there will be a figure that you click on which will
then lift weights and grunt. Click on the towel to leave the page, which brings
you to a shower. Click on the shower curtain to open it, and then the handle to
run the water. But when you click on the soap the screen fills up with bubbles
and you have to pop all of them in order to move on. Click the towel to go back
to the home page. The trunk of the tree will also open to elevator buttons that
go directly to some paths that are not linked to the tree braches, with a
select button that goes on a path that has yet to be seen. The
interface will be full screen. The viewers will want to interact with this
piece because it will be exciting and they will be interested in progressing
forward in order to find out where the path will take them. I guess that I will
be drawing most of my imagery, or taking real photographs. I will most likely
find the sound effects using the Internet or creating them myself.
*May change a bit.
Unique environment
My idea for this project is the classic Sci Fi idea of time travel with my own personal twist. This project will consist of multiple worlds or places in time in which the user can exit the time machine and explore the surrounding area and the people animals and things that make said point in time unique (no set number of worlds yet but probably around 8 or 10 at this point). The time machine will consit of multiple button indicating each time that the user can travel to, above that will be a large glass widow showing the world that the user is presently in and lastly above that is a clock with the exact date that the user is in. To the right of this will be a door the when clicked on will allow the user to exit the machine and step in said world to interact with everything present at that time. Personally when leaving a time i want something to attack the time machine just before the person escapes to a new time like in every cliché time travel movie ( an example of this would be a t-rex just about to destroy the time machine and right before it get to warp into a new time)Who live there?
you, since i want this to be a first person experience and depending on the time an place the people and things historically accurate to said time
Where am i going to get my imagery from?
a lot of different places but my main idea is to get historically accurate paintings, photographs and drawings and make each world into a big collage of multiple images.
How big will my interface be?
full screen
Why would your audience want to interact with your environment?
who doesn't want to travel through time and explore places they could only dream about?
just found this, mad cool:
http://video.bobdylan.com/desktop.html
just found this, mad cool:
http://video.bobdylan.com/desktop.html
Proposal and Examples
All my examples are different pieces from www.vectorpark.com because they all have the aesthetic I'm going for:
http://www.feedthehead.net/ http://windosill.com/ http://www.vectorpark.com/park/
Now for the proposal:
My environment is going to be one of imagination and simplicity, I was inspired by the work on vectorpark.com and am aiming to emulate that style in my own way. The environment I will be creating will take the user through 8 different settings, and to get from one to the next they'll have to find and click on a specific element in each area, so rather than offering all the options at once, the user will progress from section to section in a sequential order exploring the world I've created as they go along. Aesthetically I'm going for the same look as the work from vector park, a lot of colors with low saturation and no hard outlines for the environment and creatures within them. The 8 areas of my environment are (in order): Lava cave, Ice cave, Mountains, Clouds, Forest, Underwater, City, Space. All will use a different color palette but still retain consistency through the style.
The creatures that inhabit each area will be unique and all lot like aliens more or less, they are these very simplistic creatures living in each environment due to their preference for the environment they're in. The easiest way is to describe what they'll look like is adorably bizarre. They won't be scary by any means and have a very childish flare to them.
The purpose of the piece is to explore each section as you go and see what kind of creatures inhabit each area as you explore this fantasy world.
In terms of size, I don't want it to fill the entire screen necessarily but take up the middle third of the screen in terms of width and have it as a rectangle that doesn't quite extend to the top and bottom of the window.
The driving force behind why the audience will want to interact with the world will be the exploration of each section and the curiosity of what happens as you click on the different elements.
All the imagery I will be hand drawing and then putting into illustrator. Because each environment is the composite of many simple shapes, as do the creatures, it'll end up coming together like a giant layered puzzle.
http://www.feedthehead.net/ http://windosill.com/ http://www.vectorpark.com/park/
Now for the proposal:
My environment is going to be one of imagination and simplicity, I was inspired by the work on vectorpark.com and am aiming to emulate that style in my own way. The environment I will be creating will take the user through 8 different settings, and to get from one to the next they'll have to find and click on a specific element in each area, so rather than offering all the options at once, the user will progress from section to section in a sequential order exploring the world I've created as they go along. Aesthetically I'm going for the same look as the work from vector park, a lot of colors with low saturation and no hard outlines for the environment and creatures within them. The 8 areas of my environment are (in order): Lava cave, Ice cave, Mountains, Clouds, Forest, Underwater, City, Space. All will use a different color palette but still retain consistency through the style.
The creatures that inhabit each area will be unique and all lot like aliens more or less, they are these very simplistic creatures living in each environment due to their preference for the environment they're in. The easiest way is to describe what they'll look like is adorably bizarre. They won't be scary by any means and have a very childish flare to them.
The purpose of the piece is to explore each section as you go and see what kind of creatures inhabit each area as you explore this fantasy world.
In terms of size, I don't want it to fill the entire screen necessarily but take up the middle third of the screen in terms of width and have it as a rectangle that doesn't quite extend to the top and bottom of the window.
The driving force behind why the audience will want to interact with the world will be the exploration of each section and the curiosity of what happens as you click on the different elements.
All the imagery I will be hand drawing and then putting into illustrator. Because each environment is the composite of many simple shapes, as do the creatures, it'll end up coming together like a giant layered puzzle.
Unique Environment - Nicole Torrey
What does your environment look like?/ What is it about?
My environment is going to be an old junkyard where there is mountains of discarded tvs. The main tv mountain that is in the front will have tv sets that are flickering with tv static animation. The viewer can interact with these tvs by clicking on them. Once clicked it will zoom in on the tv screen and start playing a video. The video is of a stop motion animation drawing that I did while watching tv shows. I want the piece to show that tv can be more than just a tool for zoning out. For me tv is a source of inspiration and a way for me to escape to another world.
Who lives there?
The creature that lives in this environment is TV Man. TV Man is the guardian of the tv junkyard, he protects and preserves the discarded tvs.
Where are you going to get your imagery from?
I will be hand drawing the imagery to create this environment.
Who big will your interface be?
I want my interface to be full screen.
Why would your audience want to interact with your environment?
I want to grab the audience's attention by creating interesting imagery and using looping movie clips or animations to guide them to what is the interactive elements.
My environment is going to be an old junkyard where there is mountains of discarded tvs. The main tv mountain that is in the front will have tv sets that are flickering with tv static animation. The viewer can interact with these tvs by clicking on them. Once clicked it will zoom in on the tv screen and start playing a video. The video is of a stop motion animation drawing that I did while watching tv shows. I want the piece to show that tv can be more than just a tool for zoning out. For me tv is a source of inspiration and a way for me to escape to another world.
Who lives there?
The creature that lives in this environment is TV Man. TV Man is the guardian of the tv junkyard, he protects and preserves the discarded tvs.
Where are you going to get your imagery from?
I will be hand drawing the imagery to create this environment.
Who big will your interface be?
I want my interface to be full screen.
Why would your audience want to interact with your environment?
I want to grab the audience's attention by creating interesting imagery and using looping movie clips or animations to guide them to what is the interactive elements.
Unique Environment Proposal
I want my environment to be a reminder to people to get up and explore what's around them. You can find so many pictures of amazing places in your time surfing the internet that make you say "I wish I could go there," that I think people forget to take time to explore and find places around them that are equally amazing. Most of my imagery will be pictures that I have taken from places that I've found around my home that I think have this amazing quality but that people have stopped taking the time to explore due to their busy lives and technology. The interface will be full screen and start inside a house where your only choice is to leave the house and explore what's outside your door. From here the door will open onto a forest path that you will follow to these different places that even in their simplicity have an amazing quality if you take the time to explore and enjoy them. The interface will allow you to explore and discover the beauty that is all around us that can be so easily overlooked because of how busy life can be.
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