All my examples are different pieces from www.vectorpark.com because they all have the aesthetic I'm going for:
http://www.feedthehead.net/ http://windosill.com/ http://www.vectorpark.com/park/
Now for the proposal:
My environment is going to be one of imagination and simplicity, I was inspired by the work on vectorpark.com and am aiming to emulate that style in my own way. The environment I will be creating will take the user through 8 different settings, and to get from one to the next they'll have to find and click on a specific element in each area, so rather than offering all the options at once, the user will progress from section to section in a sequential order exploring the world I've created as they go along. Aesthetically I'm going for the same look as the work from vector park, a lot of colors with low saturation and no hard outlines for the environment and creatures within them. The 8 areas of my environment are (in order): Lava cave, Ice cave, Mountains, Clouds, Forest, Underwater, City, Space. All will use a different color palette but still retain consistency through the style.
The creatures that inhabit each area will be unique and all lot like aliens more or less, they are these very simplistic creatures living in each environment due to their preference for the environment they're in. The easiest way is to describe what they'll look like is adorably bizarre. They won't be scary by any means and have a very childish flare to them.
The purpose of the piece is to explore each section as you go and see what kind of creatures inhabit each area as you explore this fantasy world.
In terms of size, I don't want it to fill the entire screen necessarily but take up the middle third of the screen in terms of width and have it as a rectangle that doesn't quite extend to the top and bottom of the window.
The driving force behind why the audience will want to interact with the world will be the exploration of each section and the curiosity of what happens as you click on the different elements.
All the imagery I will be hand drawing and then putting into illustrator. Because each environment is the composite of many simple shapes, as do the creatures, it'll end up coming together like a giant layered puzzle.
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